
Odyssey strives so hard to prove its openness and depth that it often undermines itself. Though it doesn’t rise to the heights it strives for, Wooded Kingdom is home to some clever concepts more captivating than the level itself. And Deep Woods, though obscure and perhaps under-telegraphed, is the kind of subtle, expansive surprise other courses could benefit from. That said, the Uproot capture is among the most mechanically interesting in the game, providing a simple but one-of-a-kind ability integrally tied to the course’s design. On top of these issues, unlocking of certain moons at certain times is particularly frustrating, since it can be tough to know when you’ve scoured every crevice of the course, and doing it repeatedly in search of a poorly-named, newly-spawned, well-hidden moon can be dispiriting.

It’s indistinct, difficult to navigate, and thematically shallow.

On the whole, Wooded Kingdom is probably my least favorite of Odyssey ’s large kingdoms. Though the initial awe of antigrav wears out its welcome due to a lack of meaningful integration, the small size of the course and variation between above-and-below ground segments makes for a unique bookend with diminishing returns, focused more on spectacle than depth or longevity. On the other, it sends the game off on a fitting note with several narrative curve balls and its antigrav twist. On one hand, it contains a lot of unremarkable moons, a bland exterior, and several shallow, underused, or poorly integrated captures. Though it features many memorable moments, Moon Kingdom is a bit of a mixed bag. Although slippery controls, snow coverage, limited visibility, freezing water, and heavy winds all provide opportunities for meaningful gameplay twists, they are largely ignored in favor of repeated objectives that ask the player to confront the course as a run-of-the-mill scavenger hunt. Snow Kingdom’s warm village and intriguing weather effects, though charming, don’t amount to much in the face of disappointing moons, implementations of captures, and integrations of theme. Still, its focus on clarity and a superb first capture balance out its overall wantonness and slew of freebie moons to form a decent course that does its duty but falls far short of its potential. Attempting to fill the gap between the an open hubworld entrance like Peach’s Castle Courtyard and a fully-featured first course like Bob-Omb Battlefield, Cap Kingdom occupies an awkward middle-ground, unsure of its role after the player’s first brief visit. Although I appreciate the course’s striking change of pace and tone for a Mario opening act, it quickly grows as monotone as it is monochrome. As the most final of final courses, it might not be quite as tough as Grandmaster Galaxy from Super Mario Galaxy 2 or Champion’s Road from Super Mario 3D World, but it does an equally fine job of funneling the game’s spirit into one last hurrah.Ĭap Kingdom starts Super Mario Odyssey off with an atypical barebones tutorial area that methodically does its job but lacks the diversity, depth, and identity of a strong stand-alone course. For the most part it succeeds, and most of the ways it doesn’t succeed signal Odyssey ’s flaws rather than just this course’s. On the whole, Darker Side is really just one tough, lengthy, celebratory challenge meant to act as a summarizing capstone to all that came before. In some regards, it’s an interesting counterpoint to Odyssey ’s largest kingdoms, but is mostly little more than an inoffensive blip on the player’s radar. But given its limitations, its moons are fairly enjoyable and its atmosphere is pleasant enough. Spend your time with that one instead.Īs the home of little more than a story beat, Cloud Kingdom doesn’t have much to offer. When all is said and done: “Brain Damage.” The moon has another Dark Side and it’s way way better than this sucker. “Speak to Me,” dear readers, but I think we can all agree, “Us and Them,” that Dark Side is worth neither our “Time” nor “Money.” Its overused monochrome deprives you of “Any Colour You Like,” while its most frustrating secret area demands Mario stay “On the Run” without ever teaching the player how. On the whole, this purported “Great Gig in the Sky” is “Eclipse”-d by every other course. Opinions are just opinions and I’d like to see how my thoughts and feelings compare to your equally valid ones! And check out longer analyses here.
CASCADE KINGDOM MOD SUPER MARIO MAKER DOWNLOAD FREE
Feel free to praise or critique my list in the comments, but feel even freer to post your own list. I devised the final ranking based on two ephemeral and subjective criteria: how good it is and how much I liked it.

Below is my list of Odyssey ’s kingdoms from worst to best.

After diligently playing and writing about Super Mario Odyssey kingdom-by-kingdom, it’s time to siphon my thoughts down into the shallow, quantifiable, clickbaity realm of ranking.
